AS IF. Cards are an invitation to experience something differently—without having to believe it, commit to it, or make it permanent.
Each of the 55 cards pairs a simple action with an altered condition: listen as if you might be wrong, walk into a room as if you belong there, and rest as if you don't have to earn it. For a moment, a conversation, an hour, or however long feels useful, engage with the card as if that condition were true—and notice what happens.
You don't have to believe the premise. You don't have to achieve a particular result. The card changes one condition; what you experience belongs to you.
Use the cards on your own or with others in conversations, groups, workshops, retreats, coaching, creative work, and other facilitated experiences.
Something may change. Nothing may change. Either way, you found information.
55 AS IF. prompt cards + 2 instruction cards.
Created by Kristen Crabtree, Archaeologist of the Self™ and creator of The Live Dig™.